What is Live Action Function Playing?

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Each participant plays a fictional character. He/she might play a role in the situation (or synopsis) prepared by the organizers. The scenario might be much more or less directive to take account of time, location and indicates, but also and especially in terms of playing style preferred by the organizers.

The objective of the function-playing scale is to recreate the atmosphere of the universe in which it is supposed to take location. For that, the players and the organizers might use disguises or costumes, makeup, scenery, props and special effects (pyrotechnics, sound and lights).

The behavior of players and their interactions may outcome from the assumed behavior of their character or the application of rules to simulate real circumstances of conflict, random or supernatural. Some players close to the organizers, may be tasked to re-orient the situation currently playing through the roles of non-player Characters (NPCs) or antagonists.

This type of game can last from one evening to a number of days and gather a few dozen to a number of hundred participants. Critics of the function-playing claim that too a lot practice of this activity could lead to detachment from reality. However, no study has ever helped to support these theories, and criticisms.

The interpretation of the character (the "roleplay" in English, RP for short) takes a very important function in live action role-play. The material needed to create the atmosphere required is usually obtained for the most component by the players. Players manufacture equipment(armor, jewelry, costumes). When combat is integrated in the situation, participants compete with replica weapons made from foam or latex.

Common scenarios center around British history and medieval times. Many British fables about kings and castles have been re-enacted via live action function-playing.

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